On-Prem Deployment

Sensors live on your local network: devices publish MQTT to an on-site hub gateway, which buffers locally and syncs upstream in batches. Self-hosted platform delivery is not yet offered — and the Unreal client keeps working offline from its last-known-state cache.

Architecture

  1. Devices
    Local Wi-Fi network
  2. Hub Gateway
    On-site MQTT · local buffer
  3. Cloud Sync
    Optional · batched uplink
  4. UE5 Twin
    Offline cache · last-known state

Capture happens on your local network — the hub buffers telemetry on-site, and the cloud uplink is optional. For enclosed, fully isolated sites, the pipeline is scoped per engagement; the Unreal client keeps working from its last-known-state cache either way.

Security Model

Credentials are held in OS-native secure storage; the local twin cache supports encrypted SQLite.

Update Policy

Platform updates are managed by Twinise in the cloud; the offline client works from its last sync.

Data Ownership

The offline cache keeps last-known twin state locally on the client machine.

Licensing

On-premise licensing is not yet offered; Twinise is delivered as a managed cloud platform. Talk to us about on-premise requirements.

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